chore: 迁移到 social-app 架构,集成 Supabase 和 taskiq worker

This commit is contained in:
qzl
2026-04-02 16:36:35 +08:00
parent 695adb7d6f
commit 92cdfd9fca
132 changed files with 5802 additions and 759 deletions
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "3b62efc2a3da49882f43c372e0bc53daef7295a6"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 3b62efc2a3da49882f43c372e0bc53daef7295a6
base_revision: 3b62efc2a3da49882f43c372e0bc53daef7295a6
- platform: android
create_revision: 3b62efc2a3da49882f43c372e0bc53daef7295a6
base_revision: 3b62efc2a3da49882f43c372e0bc53daef7295a6
- platform: ios
create_revision: 3b62efc2a3da49882f43c372e0bc53daef7295a6
base_revision: 3b62efc2a3da49882f43c372e0bc53daef7295a6
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'
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# Apps Domain Rules
This file governs `apps/**` (Flutter). Keep rules strict, short, and reusable.
## Scope & Precedence
- Inherits root `AGENTS.md` and workspace runtime rules.
- If rules conflict, apply the stricter one.
- Visual language source of truth: `apps/rules/visual_design_language.md`.
## Flutter Directory Contract (Must)
- `apps/lib` only allows these second-level directories: `app/`, `core/`, `data/`, `features/`, `shared/`, `l10n/`.
- `apps/lib/main.dart` is the only allowed root entry file.
- Do not add new second-level directories under `apps/lib` without explicit approval.
## Module Responsibilities (Must)
- `app/`: app bootstrap, DI wiring, global lifecycle orchestration, router composition.
- `core/`: cross-feature business primitives/protocols/orchestrators (no feature-specific page logic).
- `data/`: shared infrastructure only (cache/network/storage/adapters), not feature business repositories/models.
- `features/`: user-facing bounded feature modules with clear product ownership.
- `shared/`: reusable UI widgets and presentation helpers without feature business orchestration.
- Cross-cutting capabilities (e.g. notification orchestration, UI schema protocol) must live in `core/` + `shared/`, not under `features/`.
## Placement Rules (Must)
- Put code in `features/` only when it belongs to one bounded product capability/screen flow.
- Put code in `core/` when it is cross-feature protocol, policy, or orchestration that does not belong to one feature.
- Put reusable UI renderers in `shared/widgets/`; they must not contain feature-only business orchestration.
- In feature data layers, use semantic subfolders: `data/apis/`, `data/repositories/`, `data/services/`, `data/models/`.
- Avoid deep redundant nesting like `models/<same_name>/...`; prefer flat by concern.
## Shared Data Layer Boundary (Must)
- Do not place feature business repositories/models under `apps/lib/data/`.
- Feature business repositories/models must live under each feature's `data/` tree.
- `apps/lib/data/` is only for infrastructure abstractions and implementations (cache/network/storage), reusable by features.
## UI Design System (Must)
- **Semantic colors**: always use `Theme.of(context).colorScheme.*` (primary, surface, error, etc.). Never hardcode hex or `Colors.*`.
- **Brand palette colors** (event presets, avatar colors, Eisenhower matrix quadrants): use `Theme.of(context).extension<AppColorPalette>()!.*`.
- **Spacing / Radius**: use `AppSpacing` / `AppRadius` from `design_tokens.dart`. No hardcoded values.
- `AppTheme.light` / `AppTheme.dark` provide complete `ColorScheme` (light + dark). `MaterialApp` wires them via `theme:` / `darkTheme:`.
- If a semantic slot is missing from `ColorScheme`, add it to `AppTheme` — do not bypass `colorScheme` with hardcoded values.
## Reuse & Composition (Must)
- Prefer `apps/lib/shared/widgets/` before adding new components.
- Extract repeated page structures/components; do not duplicate sibling-page scaffolds.
- Detail page top-right actions must use shared action-menu components.
- Destructive confirmations must use project-consistent shared surfaces.
## Interaction & Feedback (Must)
- User feedback: `Toast` / `AppBanner` only.
- Loading indicators: `AppLoadingIndicator` only.
- Form pages should default to keyboard-overlay behavior to avoid full-page layout jumps.
## Interaction & Feedback (Must)
## Agent Chat Protocol (Must)
- Agent chat must follow AG-UI over SSE.
- Lifecycle events are mandatory: `RUN_STARTED` and exactly one of `RUN_FINISHED` or `RUN_ERROR`.
- Current default text delivery is finalized `TEXT_MESSAGE_END` payloads; do not require token-level `TEXT_MESSAGE_CONTENT` unless backend protocol explicitly enables it.
## HTTP Error Parse Contract (Must)
- Frontend must parse backend errors as RFC7807: `type/title/status/detail/instance` + extension `code/params`.
- Error code registry single source of truth: `docs/protocols/common/http-error-codes.md`.
- Frontend mapping must be based on documented `code` only (`code -> l10n key`), not inferred from `detail` text.
- Any new/changed code requires protocol doc update first, then frontend mapping update.
- Unknown code fallback order: status-generic localized message -> safe generic localized message.
## High-Risk Modules (Must)
### Auth
- `AuthBloc` is the single source of truth.
- 401 invalidation must go through global callback chain; no feature-level token clearing or direct login navigation.
### Home Message Viewport
- Home message auto-scroll/anchor restore must be event-driven.
- Preserve viewport during history prepend and when user is reading above bottom.
### Cache / Repository
- Reads/writes that affect consistency must go through repository layer.
- Cache keys and invalidation policy belong to repository, not UI/Bloc.
- Shared cache infrastructure must live under `apps/lib/data/cache/`; feature modules must not duplicate low-level cache store logic.
- Shared cache infrastructure (`apps/lib/data/cache/`) must remain domain-agnostic: do not import `features/**` or business model DTOs there.
- Domain object serialization/deserialization belongs to repository/feature layer via local mappers/codecs; do not centralize feature-specific codecs in shared cache layer.
- Shared cache layer may only encode/decode primitives, collections, and cache metadata wrappers.
- Cache strategy default is `SWR + TTL + invalidation/reload`.
- Local partial cache patching is allowed only for simple single-entity updates with clear rollback paths; complex cross-list/cross-feature states must invalidate and refetch.
- Feature TTL policy must be defined in each feature repository; do not add centralized feature TTL registries in shared cache infra.
- Runtime cache is hybrid (`memory + local persistent`) managed by DI singletons; do not create per-screen/per-widget cache store instances.
- Cross-feature data access must go through app-level facade/usecase boundaries; do not import another feature's data implementation directly from UI/Bloc.
- Repository instances should be resolved from DI singletons to reuse cache and avoid per-feature re-creation.
### Reminder / Notification Rewrite Boundary
- Reminder/notification data-interaction logic is under rewrite. Do not reintroduce local-notification scheduling/callback execution paths in `apps/lib/data/services/`.
- During rewrite, keep protocol/orchestration in `core/notification/**` and reusable rendering in `shared/widgets/notification/**`.
## Testing Policy
- Prioritize tests for model parsing, service logic, and high-regression interaction flows.
- Simple static UI changes may skip tests.
- Auth/Home/Cache changes must include targeted regression tests.
## Logging Conventions (Must)
### Logger Setup
```dart
import 'core/logging/logger.dart';
class SomeBloc extends Cubit<SomeState> {
final Logger _logger = getLogger('features.<feature>.<component>');
}
```
### Log Level Policy
| Level | When to Use | Noise Level |
|-------|-------------|-------------|
| **error** | All exceptions and failures - MUST log every error site | Required, never skip |
| **warning** | Degraded behavior, retry, fallback, malformed data | Minimal, only when action taken |
| **info** | Key business events (login, logout, send message) | Minimal, only milestone events |
| **debug** | Detailed flow tracing (only in debug builds) | High, avoid in release |
### Error Logging Requirements
**Every try-catch that handles an exception MUST log it:**
```dart
try {
await _repository.someOperation();
} catch (e, stackTrace) {
_logger.error(
message: 'Operation failed: $operationName',
error: e,
stackTrace: stackTrace,
extra: {'context': 'relevant_data'},
);
// handle error
}
```
### Info Logging Requirements
**Only log these milestone events:**
- User login/logout
- Message sent/received
- Data sync completed
- Important state transitions
```dart
_logger.info(
message: 'User logged in',
extra: {'user_id': user.id},
);
```
### Warning Logging Requirements
**Only log when taking corrective action:**
- Retrying after failure
- Using fallback data
- Skipping malformed data
- Deprecation warnings
```dart
_logger.warning(
message: 'Cache miss, loading from remote',
extra: {'key': cacheKey},
);
```
### Module Naming Convention
| Feature | Module Path |
|---------|------------|
| auth | `features.auth` |
| calendar | `features.calendar` |
| chat | `features.chat` |
| contacts | `features.contacts` |
| home | `features.home` |
| messages | `features.messages` |
| settings | `features.settings` |
| todo | `features.todo` |
### Prohibited Practices
- **Never** log sensitive data: passwords, tokens, PII, message content
- **Never** log at debug level in production (release mode)
- **Never** skip error logging even if you "handle" the error
- **Never** log for every iteration in loops - only on failures
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# meeyao_qianwen
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
For help getting started with Flutter development, view the
[online documentation](https://docs.flutter.dev/), which offers tutorials,
samples, guidance on mobile development, and a full API reference.
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks
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plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
android {
namespace = "com.meeyao.meeyao_qianwen"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_17.toString()
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId = "com.meeyao.meeyao_qianwen"
// You can update the following values to match your application needs.
// For more information, see: https://flutter.dev/to/review-gradle-config.
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig = signingConfigs.getByName("debug")
}
}
}
flutter {
source = "../.."
}
@@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:label="meeyao_qianwen"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>
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package com.meeyao.meeyao_qianwen
import io.flutter.embedding.android.FlutterActivity
class MainActivity : FlutterActivity()
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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">?android:colorBackground</item>
</style>
</resources>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
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allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}
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org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-all.zip
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pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.11.1" apply false
id("org.jetbrains.kotlin.android") version "2.2.20" apply false
}
include(":app")
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**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>13.0</string>
</dict>
</plist>
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#include "Generated.xcconfig"
+1
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@@ -0,0 +1 @@
#include "Generated.xcconfig"
+13
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import Flutter
import UIKit
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
@@ -0,0 +1,122 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
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"idiom" : "iphone",
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"idiom" : "iphone",
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"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,23 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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@@ -0,0 +1,5 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.
@@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
+49
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@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Meeyao Qianwen</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>meeyao_qianwen</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
</dict>
</plist>
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@@ -0,0 +1 @@
#import "GeneratedPluginRegistrant.h"
+12
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@@ -0,0 +1,12 @@
import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}
+4
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@@ -0,0 +1,4 @@
arb-dir: lib/l10n
template-arb-file: app_zh.arb
output-localization-file: app_localizations.dart
output-class: AppLocalizations
+69
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@@ -0,0 +1,69 @@
{
"@@locale": "zh",
"appTitle": "觅爻签问",
"welcomeLogin": "欢迎登录",
"loginSubtitle": "请使用手机号登录",
"phoneHint": "请输入手机号码",
"codeHint": "请输入验证码",
"sendCode": "获取验证码",
"sending": "发送中...",
"retryAfter": "{seconds}秒后重试",
"@retryAfter": {
"placeholders": {
"seconds": {
"type": "int"
}
}
},
"login": "登录",
"agreementPrefix": "我已阅读并同意",
"privacyPolicy": "隐私政策",
"termsOfService": "服务条款",
"disclaimer": "免责声明",
"icp": "粤ICP备2025428416号-1A",
"invalidPhone": "请输入正确的手机号码",
"invalidCode": "请输入6位验证码",
"agreementRequired": "请先勾选协议",
"codeSent": "验证码已发送,请注意查收",
"mockLoginSuccess": "模拟登录成功",
"helloUser": "您好,{name}",
"@helloUser": {
"placeholders": {
"name": {
"type": "String"
}
}
},
"startJourney": "开始您的卦象之旅",
"journeySubtitle": "借助AI智能,探索未来的可能",
"startNow": "立即起卦",
"historyTitle": "历史解卦",
"more": "更多",
"noRecords": "暂无记录",
"noRecordsSubtitle": "您并没有保存任何卦象",
"homeTab": "首页",
"profileTab": "我的",
"notify": "消息通知",
"featurePending": "该功能暂未接入数据",
"welcomeDialogTitle": "欢迎使用觅爻签问",
"welcomeParagraph1": "你好,欢迎来到觅爻签问,这是一个借助于AI解读传统六爻卦象的平台,为用户了解中国传统易学文化提供一个窗口。",
"welcomeParagraph2": "六爻卦象源于《周易》深邃的哲学体系,是古人探索世界运行规律的一种独特方法。古人认为宇宙万物相互关联,在你起卦时,你的心念与时空信息会凝结成卦象的方式呈现出来。",
"welcomeParagraph3": "觅爻签问基于这样的思路,帮助你跳出局限思维,从全局和演变趋势看清矛盾、机会与风险,为判断和行动提供参考。",
"warningTitle": "特别提醒",
"warningBody": "卦象解读结果均由AI生成,仅供娱乐参考,切不可作为商业、医疗等专业领域的决策依据。理性看待卦象,自由掌握人生。",
"scrollHint": "请向下滚动阅读全部内容",
"understood": "我已了解",
"readAllFirst": "请先阅读完整内容",
"categoryCareer": "事业学业",
"categoryLove": "情感婚姻",
"categoryMoney": "财富投资",
"signBest": "上上签",
"signGood": "中上签",
"signNormal": "中下签",
"language": "语言",
"english": "英文",
"chinese": "中文",
"privacyContent": "隐私政策内容展示占位。",
"termsContent": "服务条款内容展示占位。",
"disclaimerContent": "免责声明内容展示占位。"
}
+8
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@@ -0,0 +1,8 @@
import 'package:flutter/widgets.dart';
import 'app/app.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(const EryaoApp());
}
+97
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@@ -0,0 +1,97 @@
name: meeyao_qianwen
description: "觅爻签问 Flutter app"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.10.7
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
intl: ^0.20.2
shared_preferences: ^2.5.3
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
generate: true
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/images/logo.png
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package
+30
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@@ -0,0 +1,30 @@
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility in the flutter_test package. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:meeyao_qianwen/main.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
});
}