# Flutter Mobile Development Constraints This document defines **hard constraints** for Flutter mobile development. Treat all items as **non-negotiable** unless explicitly overridden. ## 0) Scope and Precedence (MUST) - This file applies to all changes under `apps/**`. - It extends root routing rules in `AGENTS.md` and workspace global runtime rules. - It also incorporates the visual design language from `apps/rules/visual_design_language.md` as a binding constraint. - If rules conflict, apply the stricter requirement. - Keep Flutter-specific constraints in this file; avoid duplicating them in root `AGENTS.md`. ## 1) Design Tokens (MUST) - **MUST** use design tokens from `apps/lib/core/theme/design_tokens.dart`: - Colors: `AppColors.*` - Spacing: `AppSpacing.*` - Radius: `AppRadius.*` - **MUST NOT** hardcode any visual values. - Design tokens are the single source of truth for all visual values. Any missing visual semantics should be added to tokens, not approximated locally. - This ensures consistency with the visual design language defined in `apps/rules/visual_design_language.md`. ## 2) Component Architecture (MUST) - **SHOULD** extract repeated UI patterns into reusable components. - **SHOULD** prefer existing shared components before creating new ones. - **SHOULD** place reusable components in `apps/lib/shared/widgets/` following existing naming conventions. - **MUST NOT** introduce parallel UI systems (e.g., custom button styles, custom loading indicators) that duplicate existing shared components. - When creating new UI components, ensure they follow the design tokens and visual design language. ## 3) Layout Mapping & Alignment (MUST) - **MUST** explicitly set `crossAxisAlignment` for every `Row` / `Column` (do not rely on defaults). - **MUST** preserve layout semantics from root to leaf: - alignment/justification intent must be explicitly represented in Flutter widgets. - **MUST NOT** skip necessary container layers if doing so loses layout meaning or makes mapping non-traceable. ## 4) Centering & Visual Balance (MUST) - **MUST** evaluate centering within `SafeArea` usable bounds (not full-screen bounds). - **MUST NOT** rely on `Spacer` / proportional flex as the only centering mechanism for critical content. - If persistent header/footer regions exist, **MUST** center primary content within the remaining usable region. - **MUST** prioritize *visual centering* over purely geometric centering when they differ. ## 5) Testing Strategy (MUST) Follow lightweight testing strategy - prioritize value over coverage: **Write tests for:** - Model / DTO parsing (json → model) - Service layer logic (business rules, API call handling) - Complex custom widgets with rich interactions **Skip for:** - Simple UI pages, regular buttons, basic layouts ## 6) UI Feedback System (MUST) - All user-facing feedback **MUST** use the Toast system. - Transient notifications: `Toast.show(...)` - Persistent inline form errors: `AppBanner` - **MUST NOT** create custom SnackBar/Dialog/Banner feedback components. - **MUST NOT** use raw `ScaffoldMessenger` for feedback messaging. ## 7) Agent Chat (AG-UI Protocol) (MUST) Agent chat functionality **MUST** follow the AG-UI protocol. **Use the `ag-ui` skill** for protocol reference and implementation guidance. - **MUST** use Server-Sent Events (SSE) for streaming. - **MUST** emit required lifecycle events: - `RUN_STARTED` is required for every run - End with exactly one of: `RUN_FINISHED` or `RUN_ERROR` - **MUST** follow standard text streaming flow: - `TEXT_MESSAGE_START` → `TEXT_MESSAGE_CONTENT` (delta) → `TEXT_MESSAGE_END` - **MUST** support the standard AG-UI event type set as defined in the spec. - **MUST NOT** return non-streaming responses for agent chat. - **MUST NOT** omit required lifecycle events. - **MUST NOT** use non-AG-UI event formats (except where the spec explicitly allows). ## 8) Visual Design Language (MUST) All UI/UX work **MUST** follow the visual design language defined in `apps/rules/visual_design_language.md`. - **MUST** ensure screens feel like a premium personal assistant product, not a wireframe, admin console, or document page. - **MUST** apply the surface-based design system (background, primary, secondary, interactive surfaces). - **MUST** follow the motion and interaction feel guidelines (soft, responsive, premium). - **MUST** achieve visual hierarchy through spacing, surface grouping, radius, depth, density, contrast, scale, and motion—not color alone. - **MUST** follow the screen-level decision rules: 1. What is the primary focus? 2. What is the surface hierarchy? 3. What needs strongest emphasis? 4. What should be grouped? 5. What should be lightweight/secondary? 6. Where should motion reinforce understanding? 7. How can the result feel more like a premium assistant app and less like a document page? - **MUST NOT** create UIs that match the anti-patterns listed in the visual design language document: - plain document page, white slab with blue buttons, spreadsheet-like admin panel - low-fidelity wireframe, default Flutter demo app, generic template marketplace screen - full-screen flat white blocks, arbitrary shadow usage, inconsistent card treatments - raw container stacking without surface semantics Before finalizing any UI, mentally verify: - Does this feel like a product, not a page? - Is there clear hierarchy? - Do surfaces feel intentional? - Does the screen feel calm and premium? - Is the assistant identity visually present? - Would this look plausible in a polished shipping app?